How do we coordinate with others in space and time to achieve a goal that we would not be able to achieve by ourselves? What are the behavioral, neural and cognitive processes underlying the ability to integrate our own and our partners’ actions into a single (joint) action? Can this ability be boosted or hindered by social and/or motivational factors? By combining real-life and virtual reality-based motor interaction paradigms with the recording of motion kinematics, physiological and brain imaging and stimulation techniques (EEG, TMS, tACS), this research line aims at answering such questions.
Related recent Publications:
- Boukarras, S., Era, V., Aglioti, S. M., & Candidi, M. (2021). Competence-based social status and implicit preference modulate the ability to coordinate during a joint grasping task. Scientific reports, 11(1), 1-10. doi: 10.1038/s41598-021-84280-z
- Moreau Q, Candidi M, Era V, Tieri G, Aglioti SM. (2020). Midline frontal and occipito-temporal activity during error monitoring in dyadic motor interactions. Cortex, 127:131-149. doi: 10.1016/j.cortex.2020.01.020
- Era V, Aglioti SM, Candidi M. (2020). Inhibitory Theta Burst Stimulation Highlights the Role of Left aIPS and Right TPJ during Complementary and Imitative Human–Avatar Interactions in Cooperative and Competitive Scenarios. Cerebral Cortex, 1–11. doi: 10.1093/cercor/bhz195
- Candidi M, Sacheli LM, Era V, Canzano L, Tieri G, Aglioti SM. (2017). Come together: Human-avatar on-line interactions boost joint-action performance in apraxic patients. Social Cognitive Affective Neuroscience. 12(11), 1793-1802. doi: 10.1093/scan/nsx114
Main characters in this research line: Matteo Candidi, Vanessa Era, Quentin Moreau, Sarah Boukarras, Ugo Pesci